For the schedule, check out our In-Store Events.
Sunday, Oct. 29 Noon – 5 pm
No moderator, no elimination, ten-minute games.
One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf…because all it takes is lynching one werewolf to win!
Because One Night Ultimate Werewolf is so fast, fun, and engaging, you’ll want to play it again and again, and no two games are ever the same.
This game can be combined with One Night Ultimate Werewolf Daybreak.
Saturday, Oct. 28 Noon – 5 pm
In Werewords, players guess a secret word by asking “yes” or “no” questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don’t guess the word in time, you can still win by identifying the werewolf!
To help you out, one player is the Seer, who knows the word but must not to be too obvious when helping you figure it out; if the word is guessed, the werewolf can pull out a win by identifying the Seer!
A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play
SUNDAY, Oct. 22 Registration: 12:00-12:45 PM
Each participant will receive a special Prerelease box containing a 22-card Crimson Invasion pack to provide a solid foundation, plus four 10-card booster packs and an exclusive foil promo card. Players will use the cards from their Prerelease box, plus basic Energy cards provided by the Tournament Organizer, to build a 40-card deck.
We will play 3 rounds lasting 20 minutes each after players build their decks.
After the tournament, all players will receive 3 more booster packs.
There will be $5 League Challenge after the main event.
SATURDAY, Oct. 21 10 am
Must play casters from the ADR. No painting requirement.
FOR MORE INFO: Championship Event
SATURDAY, Oct. 14 Noon – 5 pm
Munchkin: Rick and Morty, a standalone Munchkin game, fuses the classic card game fun of monster-slaying and role-playing with cyborgs, aliens, and demons from the popular television series Rick And Morty. Play as Rick, Morty, Beth, Jerry, Summer, or Mr. Poopybutthole to defeat the greatest adversaries in the Rick and Morty universe and become the hero as you reach Level 10 for the win.
Saturday, Oct. 14 3 – 5 pm
Thorny Wench Games will be here to teach and play their card and board games. Please note age guidelines.
DRAGOONIUM (2-9 players ages 12 and up) When you play Dragoonium you take on the role of one of the great champions of the Realms. Each of these champions brings its own unique set of powers and resources. Inspired by many classic card games of yesteryear and combined with fantastical flavoring and style, Dragoonium is a game adults can interest both their teenagers and parents in playing. It is a different game each time, as the cards played with are dependant on the chosen champions. Almost 200 unique cards and 9 different champions, creates versatility and several strategic playing styles. Can you devise the best strategy with the available pool of cards to conquer your opponent? Which Champion will you bring to the table?
CORRUPTION (2-5 players ages 14 and up) Corruption will strike the fancy of political passionates! As a major global organization, nothing stands in the way of unlimited profits, except…a few government regulations. Use your vast wealth and influence to bend politicians to your will. Buy, bribe, cheat, steal and undermine your opponents as you try to gain the most profits. Using political antics and schemes, players will compete to influence the passing of bills, votes and ensure their favorite politicians are elected. No matter your political stances and differences, all parties will agree this is a fun game!
STELLAR EXPRESS (2-5 players ages 14 and up) You are a trader for a vast planetary network in a distant solar system. Gather the resources you need to complete a goal, take it to the assigned planet, get paid. Simple, yes? It would be, but the solar system actually revolves each turn, creating an engaging and fast-paced quest for each player to embark! Keep tabs on the elaborate orbits and fictitious set of planets before you run out of fuel, resources or encounter another character that may get in your way
SUNDAY, OCT. 1 1 – 4 pm
Meet other word game enthusiasts to play games old and new!
Quiddler … Royalty … Scrabble … Paperback … Boggle … Word Savvy … Bananagrams … bring YOUR favorite!
This is a new game session scheduled to meet regularly on the FIRST Sunday of every month.
SUNDAY, OCT. 1 Noon – 5 pm
Flip City: Wilderness can be played by itself or combined with the original hit micro-deckbuilding game, Flip City.
The citizens of Flip City want to get away from it all. It’s up to you to develop the perfect retreat. But be careful, develop too quickly and it will feel too much like home!
In this deck-building game, you have no hand at all; instead, you play cards directly from the top of your deck. Winning requires delicate strategies…and some luck as well!!
FRIDAY, Sep. 29 6 pm
LAUNCH EVENT FOR IXALAN BLOCK!
$16 entry gets you 3 packs to draft and 2 packs go into the prize pool. Each player KEEPS the rares they draft! Events are reported so you get whatever participation points with Wizards of the Coast Organized Play program that they award.
THURSDAY, SEP 28 5 – 8 pm
Brave Delvers from across the realm have journeyed to seek their fortune within the dungeons of Skull cavern. Gold! Treasures! Perilous Encounters! Wait … WHAT? Grab your gear, sharpen your swords, and watch out for those kobolds.
In Delve, players guide their band of adventurers through the dungeons of Skull Cavern. Each turn place a dungeon tile and an adventurer, exploring the dangers below and searching for loot. When a room or corridor is completed, Delvers must fight for their share of the treasure. But if a player manages to complete a room alone, they must overcome dangerous encounters before collecting their riches. Delve combines tile-laying and an immersive narrative experience in a new and exciting way.